

- Nascar the game: 2011 720p#
- Nascar the game: 2011 drivers#
- Nascar the game: 2011 Pc#
- Nascar the game: 2011 Offline#
- Nascar the game: 2011 ps3#
* Rolling start right before the green flag - both online and offline races are too sloppy here Even after all this though - I mean I raced 17 different rounds (at an average of 10 laps per race), and I had fun!
Nascar the game: 2011 drivers#
Still other times, if I was on the pole, my race would start but the other drivers were stuck at the starting line. Other times just the proximity of a car (no contact) would lead to a bizarre crash. Occasionally the other cars would disappear from the "map view" of the track.
Nascar the game: 2011 ps3#
One session failed to load at all, and I had to reboot the PS3 to get out of it. There were long load times depending on the number of drivers. Still, I felt like I was a beta tester for the online portion. Granted, this was the first night for the servers to go live, and I set my expectations low. It's a little hard to suspend disbelief during some of the wild rides (spinning like a top in the air, that kind of stuff) * Crashes - believe it or not, I think they might be a little over-done here. * Experience points popping up based on game events - kinda cool, but I will likely disable this function in the HUD * Customizing the controller buttons for different functions is clumsy. I haven't used the "radar" display yet as I mainly listen for guidance from the spotter. They are available in one of the cockpit views. I found that the more I played the game though, the less I cared about the lower resolution. I really was hoping for 1080p, to rival GT5.
Nascar the game: 2011 720p#
* 720p resolution - as soon as I looked at the back of the box, I felt a twinge of disappointment. I should mention that I turned off all driving aids for my entire session. So - this was a little more of a welcome challenge. The default setup for Martinsville had me suffering from push most of the time and running slower than the pack, which indicates I needed to do some work in the garage to tweak the car for my tastes. * Driving physics - I thought the superspeedways were a little easy using the default setups, but not a big deal. I hope Eutechnyx improves this with a patch. Granted, these other sims have different types of racing, but even Nascar driving in GT5 had more "feel" to it. * Force-feedback programming seems simpler than F1, GT5, or Dirt2. * Damage model - not bad, didn't experience it much, but did notice rubbing the wall a few times in one race was starting to really impact my top speeds on the super speedways * Ticker tape at the top of the HUD - good for a quick glance to see time differences and closure rates between you and the car in front, and the car behind I don't usually race any sim using the outside views. I switched between both depending on whether I wanted to try to use my mirrors or not. * Two cockpit views - one "to scale" and one "wide angle". The feel of the draft seemed right to me as well. Looks cool - caught myself watching the draft instead of watching my racing line. * The Draft - I like how the draft is portrayed with the option of having it visualized with "wingtip contrails" coming off the spoiler of the car in front of me. I am sure I will notice more as I spend more time with the game. Changing light conditions with shadows, reflections, the change in sound of the air as your car gets close to the wall, etc. * Little details - The bits of rubber building up on your windshield. Yeah, the repetitive "you're clear" can get a little annoying, but when in traffic I relied entirely on the spotter's guidance and I thought it worked well I caught myself getting tunnel vision on the racing line, and using my (virtual) peripheral vision for gauging where I was relative to the wall, the yellow line, other cars, etc. * Graphics (other than the resolution, see below) - the immersion is good, I like the sense of speed, and I can pick out detail a good distance down the track, which helps in choosing a passing strategy, avoiding a wreck, etc. Here is a list of Likes, Eh, and Dis-Likes: I bought this game yesterday and put in about three hours with it last night, and raced in 17 different online races, trying out Martinsville, Daytona, Talladega, and Atlanta. It looks like this will be more of a process (with patches) than an event (with initial release). I am glad I bought this game if anything else, to support a new developer in creating a good Nascar racing game again. With this in mind, to sum up my thoughts on Nascar 2011 - while it approaches (but doesn't meet) the standards set by the other three games, it blows away the EA games. I love all three games and they have set the standard for my expectations. Today, prior to buying Nascar 2011, I've been driving F1 2007, Dirt2, and GT5 for the PS3. I didn't bother to even try the EA versions for the PS3. I went from those games to the EA Nascar games for X-Box but was really disappointed, particularly in the graphics, even after putting in some time on them.
Nascar the game: 2011 Pc#
I got started on Papyrus sims on the PC 10-15 years ago.
